Q: Can I hack on the MKW Hack Pack?
A: Previously, the answer use to be no because there was no options to be able to Hack on any regions of Hack Pack because it uses it's own set of codes. However, for v6 MKW Hack Pack, there will be a Hacker Region for anyone interested in doing that. It has it's own set of codes. However, if you want to use your own gct's, my pack will reject them because of the new Wiimmfi update, which detects gcts in the pack and therefore block you from coming online.
Q: Is this CTGP?
A: No, this pack is entirely seperate from CTGP, it has its own tracks, it's own wiimmfi region and uses the riivolution channel to load.
Q: When is the next update?
A: Typically MKW Hack Pack has a release date somewhere in December.
Q:Does this pack use USB?
A:Yes it does, although expect to see slower loading times, this won't affect your race though. Any lag experienced will be the result of your connection, not what device you're using.
Q: Does the MKW Hack Pack have any known bugs?
A: Yes, and there are quite a few, here's the rundown:
General MKW Hack Pack bugs. It has been reported to Huili that although the pack loads fine, some people attempt to load the tracks and a blackscreen occurs. Another bug involves the max lap count modifier. In some cases, someone may complete a lap, only to have their wii freeze on them, either that or someone may have to do, for example, 3 laps of a 1 lap track or 3 laps of a 5 lap track because it doesn't work properly. There is also a data corruption bug, and more information about why it is caused, and how to fix it can be found here. Keep in mind these bugs don't affect everyone. Huili does not have a fix for these bugs currently but will be investigating into them.
Countdown mode bugs. This is a known bug that can't be fixed: Playing countdown offline will not work like it does online, you have to do 8 laps of every track, and when the timer goes down to 0, the game does not end, and on vs mode, the cpu's don't stop. In this distribution, countdown mode has its own region, so that means that it is NOT over battle mode online. Speed modifers have no affect on countdown since this uses a bin file and not a gct.
Battle mode bugs. No music is being played when you're doing a battle online and the race countdown sounds are being played instead of the battle countdown sounds. There's at the most 30 seconds counting down for you on coin runners, and only 10 coins max, the more players, the less time you have. On balloon battle, you will always be tied, and the timer will always be 0. When the clock reaches 0 on any battle mode offline, the game will freeze. The live view screen shows a different track then the one that you're actually on. The following issues with battle mode are for custom tracks. Tracks on the Daisy Circuit, DS Desert Hills slot do not work offline on battle mode because some of the objects are not available in battle. Enemy routes are not working properly on offline battle mode, but they can still harm you. CPUs can either go the wrong way of a track or they can go the right way too.
Q: Why did you make MKW Hack Pack?
A: Well, there are several reasons:
The time I played Mario Kart Wii. I got MKW in 2013, very late on the scene, far from release day. I wanted to be able to contribute to the community regardless of that. So, because I know some computer programming, I like to code stuff, although nothing as fancy as MrBean or Chadderz, I still consider myself decent at it.
So many tracks available. There's probably over 1000 custom tracks in existence, as a fair ballpark estimate. However, only 218 are in CTGP, so that means there's so many others that are unrepresented. I feel that it is unfair that there are some decent tracks out there that aren't getting the spotlight, either because they're old and in need of fixing up, they're overlooked, in other words, people may have thought the tracks sucked when they really didn't, or are just known by very few people. I want to be those tracks collective "voice" by adding them to the MKW Hack Pack.
CTGP has no ISO support. Now this is probably the most sketchiest reason for making the MKW Hack Pack. However, I feel that a lot of people are left out in the dark, stuck playing ctgp 1.02 because they don't know any other options to play new tracks instead of just old ones from previous installments of ctgp.
What is Wiimmfi?
A:The Nintendo Wi-Fi Connection (WFC) service was an online gaming service that provided free online play in various Nintendo DS and Wii games. Nintendo discontinued the service on May 20th, 2014, primarily because the host of the service, GameSpy, was shutting down its servers. Nintendo WFC was required for online play, but the Wiimmfi Project has replicated much of its functionality and allows for continued online play in Mario Kart Wii and other games.
Wiimmfi is available for the public since May 10th, 2014 (10 days before WFC shutdown). It started with Mario Kart Wii and supports now more than 100 games.
To use Wiimmfi, the games must be patched to use the new domains and also to change some other settings.